City information

Taxation of VerkehrteWelt

Marketplace
Wood233
Stone337
Ore299
Wool381
Food250
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 867 868 869 870 871 ... 1008 >>
TimeCodeDescription
TUE, 22.04.2008, 09:183Vollstaendige Versorgung von Marktplatz. (1,1,0,2,0)
TUE, 22.04.2008, 09:187Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
MON, 21.04.2008, 09:231Versorgung Spiele: (453) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
MON, 21.04.2008, 09:232Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630
MON, 21.04.2008, 09:233Vollstaendige Versorgung von Marktplatz. (3,1,0,0,0)
MON, 21.04.2008, 09:237Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
SUN, 20.04.2008, 05:231Versorgung Spiele: (452) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
SUN, 20.04.2008, 05:232Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630
SUN, 20.04.2008, 05:233Vollstaendige Versorgung von Marktplatz. (0,1,1,1,1)
SUN, 20.04.2008, 05:237Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
SAT, 19.04.2008, 11:091Versorgung Spiele: (451) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
SAT, 19.04.2008, 11:092Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)