City information

Taxation of VerkehrteWelt

Marketplace
Wood233
Stone337
Ore299
Wool381
Food250
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 868 869 870 871 872 ... 1008 >>
TimeCodeDescription
SAT, 19.04.2008, 11:093Vollstaendige Versorgung von Marktplatz. (0,0,2,1,1)
SAT, 19.04.2008, 11:097Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
FRI, 18.04.2008, 09:101Versorgung Spiele: (450) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
FRI, 18.04.2008, 09:102Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630
FRI, 18.04.2008, 09:103Vollstaendige Versorgung von Marktplatz. (2,1,1,0,0)
FRI, 18.04.2008, 09:107Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
THU, 17.04.2008, 09:031Versorgung Spiele: (449) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
THU, 17.04.2008, 09:032Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630
THU, 17.04.2008, 09:033Vollstaendige Versorgung von Marktplatz. (1,0,2,0,1)
THU, 17.04.2008, 09:037Versorgung Summe/Tag: (0,0,0,0,21,5,1,0)
WED, 16.04.2008, 08:541Versorgung Spiele: (448) Aktiv=9 Inaktiv=0 Selbst=0 => Tuecher: 78 Werkzeug: 23
WED, 16.04.2008, 08:542Versorgung Buerger: Anz=9/0 Baustellen=2 => Tuecher: 72 Nahrung: 630

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)