City information

Taxation of GrandHotel

Marketplace
Wood36
Stone187
Ore53
Wool153
Food71
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1025 1026 1027 1028 1029 ... 1102 >>
TimeCodeDescription
SUN, 19.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (2,1,0,0,1)
SUN, 19.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,13,7,2,0)
SAT, 18.02.2006, 21:491Versorgung Spiele: (260) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 153 Werkzeug: 47
SAT, 18.02.2006, 21:492Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
SAT, 18.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (1,0,0,2,1)
SAT, 18.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,14,7,1,0)
FRI, 17.02.2006, 21:501Versorgung Spiele: (259) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 153 Werkzeug: 47
FRI, 17.02.2006, 21:502Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400
FRI, 17.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (0,1,1,2,0)
FRI, 17.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,14,8,2,0)
THU, 16.02.2006, 21:491Versorgung Spiele: (258) Aktiv=21 Inaktiv=0 Selbst=0 => Tuecher: 153 Werkzeug: 47
THU, 16.02.2006, 21:492Versorgung Buerger: Anz=8/0 Baustellen=0 => Tuecher: 64 Nahrung: 400

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)