City information

Taxation of Overtime

Marketplace
Wood203
Stone195
Ore215
Wool365
Food224
Cloth0
Tool0
Taler6000
Occupancy1202
Capacity1200
Occupation Percentage100.2%

Recent days' taxes Page << 1 ... 1027 1028 1029 1030 1031 ... 1263 >>
TimeCodeDescription
TUE, 01.05.2007, 23:477Versorgung Summe/Tag: (0,0,0,0,40,12,2,0)
MON, 30.04.2007, 23:471Versorgung Spiele: (1063) Aktiv=41 Inaktiv=1 Selbst=4 => Tuecher: 215 Werkzeug: 69
MON, 30.04.2007, 23:472Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
MON, 30.04.2007, 23:473Vollstaendige Versorgung von Marktplatz. (1,2,3,0,2)
MON, 30.04.2007, 23:477Versorgung Summe/Tag: (0,0,0,0,40,13,2,0)
SUN, 29.04.2007, 23:461Versorgung Spiele: (1062) Aktiv=41 Inaktiv=1 Selbst=4 => Tuecher: 215 Werkzeug: 69
SUN, 29.04.2007, 23:462Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SUN, 29.04.2007, 23:463Vollstaendige Versorgung von Marktplatz. (2,1,2,1,2)
SUN, 29.04.2007, 23:467Versorgung Summe/Tag: (0,0,0,0,40,12,2,0)
SAT, 28.04.2007, 23:471Versorgung Spiele: (1061) Aktiv=41 Inaktiv=1 Selbst=4 => Tuecher: 215 Werkzeug: 69
SAT, 28.04.2007, 23:472Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
SAT, 28.04.2007, 23:473Vollstaendige Versorgung von Marktplatz. (2,2,0,1,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)