City information

Taxation of CAMELOT

Marketplace
Wood243
Stone395
Ore300
Wool274
Food96
Cloth0
Tool0
Taler3887
Occupancy1308
Capacity2000
Occupation Percentage65.4%

Recent days' taxes Page << 1 ... 1031 1032 1033 1034 1035 ... 1138 >>
TimeCodeDescription
SAT, 08.04.2006, 22:012Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
SAT, 08.04.2006, 22:013Vollstaendige Versorgung von Marktplatz. (2,1,4,1,1)
SAT, 08.04.2006, 22:017Versorgung Summe/Tag: (0,0,0,0,48,13,2,0)
FRI, 07.04.2006, 22:011Versorgung Spiele: (350) Aktiv=29 Inaktiv=0 Selbst=0 => Tuecher: 212 Werkzeug: 63
FRI, 07.04.2006, 22:012Versorgung Buerger: Anz=25/1 Baustellen=1 => Tuecher: 200 Nahrung: 1500
FRI, 07.04.2006, 22:013Vollstaendige Versorgung von Marktplatz. (1,1,2,2,4)
FRI, 07.04.2006, 22:017Versorgung Summe/Tag: (0,0,0,0,50,14,2,20)
THU, 06.04.2006, 22:011Versorgung Spiele: (349) Aktiv=29 Inaktiv=0 Selbst=0 => Tuecher: 212 Werkzeug: 63
THU, 06.04.2006, 22:012Versorgung Buerger: Anz=25/1 Baustellen=1 => Tuecher: 200 Nahrung: 1500
THU, 06.04.2006, 22:013Vollstaendige Versorgung von Marktplatz. (3,0,2,2,3)
THU, 06.04.2006, 22:017Versorgung Summe/Tag: (0,0,0,0,50,14,2,20)
WED, 05.04.2006, 22:011Versorgung Spiele: (348) Aktiv=30 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 66

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)