City information

Taxation of Haithabu

Marketplace
Wood361
Stone324
Ore325
Wool438
Food252
Cloth0
Tool0
Taler7015
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1031 1032 1033 1034 1035 ... 1125 >>
TimeCodeDescription
MON, 20.02.2006, 21:517Versorgung Summe/Tag: (0,0,0,0,44,13,2,0)
SUN, 19.02.2006, 21:501Versorgung Spiele: (469) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 69
SUN, 19.02.2006, 21:502Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
SUN, 19.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (0,0,1,5,3)
SUN, 19.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,44,13,2,0)
SAT, 18.02.2006, 21:501Versorgung Spiele: (468) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 69
SAT, 18.02.2006, 21:502Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
SAT, 18.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (1,1,3,3,1)
SAT, 18.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,44,14,2,0)
FRI, 17.02.2006, 21:501Versorgung Spiele: (467) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 69
FRI, 17.02.2006, 21:502Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
FRI, 17.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (3,4,1,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)