City information

Taxation of LosVelozes

Marketplace
Wood89
Stone61
Ore5
Wool671
Food421
Cloth0
Tool0
Taler32500
Occupancy1247
Capacity6500
Occupation Percentage19.2%

Recent days' taxes Page << 1 ... 1031 1032 1033 1034 1035 ... 1123 >>
TimeCodeDescription
TUE, 14.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
TUE, 14.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (8,1,8,5,3)
TUE, 14.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,36,5,0)
MON, 13.02.2006, 21:491Versorgung Spiele: (1293) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
MON, 13.02.2006, 21:492Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
MON, 13.02.2006, 21:493Vollstaendige Versorgung von Marktplatz. (3,7,7,5,4)
MON, 13.02.2006, 21:497Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
SUN, 12.02.2006, 21:501Versorgung Spiele: (1292) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169
SUN, 12.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
SUN, 12.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (3,5,7,7,4)
SUN, 12.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,37,6,0)
SAT, 11.02.2006, 21:491Versorgung Spiele: (1291) Aktiv=91 Inaktiv=0 Selbst=0 => Tuecher: 514 Werkzeug: 169

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)