City information

Taxation of GrandHotel

Marketplace
Wood36
Stone187
Ore53
Wool153
Food71
Cloth0
Tool0
Taler2500
Occupancy500
Capacity500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 859 860 861 862 863 ... 1102 >>
TimeCodeDescription
FRI, 13.07.2007, 00:042Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
FRI, 13.07.2007, 00:043Vollstaendige Versorgung von Marktplatz. (1,1,0,0,2)
FRI, 13.07.2007, 00:047Versorgung Summe/Tag: (0,0,0,0,19,8,1,0)
THU, 12.07.2007, 00:041Versorgung Spiele: (768) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 165 Werkzeug: 50
THU, 12.07.2007, 00:042Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
THU, 12.07.2007, 00:043Vollstaendige Versorgung von Marktplatz. (0,1,0,1,3)
THU, 12.07.2007, 00:047Versorgung Summe/Tag: (0,0,0,0,18,9,2,0)
WED, 11.07.2007, 00:031Versorgung Spiele: (767) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 165 Werkzeug: 50
WED, 11.07.2007, 00:032Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
WED, 11.07.2007, 00:033Vollstaendige Versorgung von Marktplatz. (1,1,0,2,1)
WED, 11.07.2007, 00:037Versorgung Summe/Tag: (0,0,0,0,18,9,1,0)
TUE, 10.07.2007, 00:031Versorgung Spiele: (766) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 165 Werkzeug: 50

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)