City information
Taxation of OldFolksTown
| Marketplace | |
|---|---|
| Wood | 0 |
| Stone | 0 |
| Ore | 0 |
| Wool | 1500 |
| Food | 1500 |
| Cloth | 0 |
| Tool | 0 |
| Taler | 0 |
| Occupancy | 3000 |
| Capacity | 3700 |
| Occupation Percentage | 81.1% |
| Recent days' taxes Page << 1 ... 921 922 923 924 925 ... 1138 >> | ||
|---|---|---|
| Time | Code | Description |
| MON, 26.12.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,16,3,0) |
| SUN, 25.12.2011, 12:40 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,17,3,0) |
| SAT, 31.12.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,51,17,3,0) |
| SAT, 26.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,51,17,3,0) |
| SUN, 27.11.2011, 14:59 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,17,3,0) |
| FRI, 25.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,17,3,0) |
| TUE, 29.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,17,3,0) |
| MON, 28.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,16,3,0) |
| WED, 30.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,16,3,0) |
| MON, 21.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,52,16,3,0) |
| TUE, 22.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,51,17,3,0) |
| THU, 24.11.2011, 23:00 | 7 | Versorgung Summe/Tag: (0,0,0,0,51,16,3,0) |
Different codes correspond to the following information:
| Code | Content |
|---|---|
| 1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
| 2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
| 3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
| 4 | Taxation paid from warehouses, no bonus |
| 5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
| 6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
| 7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |
